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Oh, embarrassing

...but this is already declared a work in progress. So, stay tuned!



Anyway, there will be two main chapters, as divine intellect chose to express itself through a keyboard:

​

I) A attribute builds, discussed based on 'Attribute' section



II) THE PERKS (tm) - currently, only solution for replayability. Each class chooses a game-changing perk when creating character, for rough, rough, oh so rough example fire/lighting/ice wizard, with respectful bonus of V-X% to skills in question. Naturally, this favors a certain builds over other and motivates them to have more than one wizard. Upon reaching Inferno, another perk can be chosen, for instance physical/arcane/element bonus (this one being a smaller addition to all three disciplines from first perk). The first perk could be changed at this point. Or not. Currently, The God thinks better not.



Much, much more diversity - since I, Tiberius Claudius Caesar Augustus Germanicus, The God, already based all examples on Wizard, there could be an ABOMI... a melee wizard relying on some amount of either strength or dexterity, along with standard int/vit, and specializing in ice magic. Or, a glass cannon specializing in lighting alone. Or more. Or another perk can be given at 50 or 100 Paragons. Food for mortal thoughts. Eat and drink your fill.​



Remember, it is a just a few numbers that needs to be changed

© 2012 by Tiberius Claudius Caesar Augustus Germanicus, The God

Save Diablo III

by Tiberius Claudius Caesar Augustus Germanicus, The God

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