
Oh, embarrassing
...but this is already declared a work in progress. So, stay tuned!
Anyway, there will be two main chapters, as divine intellect chose to express itself through a keyboard:
I) A attribute builds, discussed based on 'Attribute' section
II) THE PERKS (tm) - currently, only solution for replayability. Each class chooses a game-changing perk when creating character, for rough, rough, oh so rough example fire/lighting/ice wizard, with respectful bonus of V-X% to skills in question. Naturally, this favors a certain builds over other and motivates them to have more than one wizard. Upon reaching Inferno, another perk can be chosen, for instance physical/arcane/element bonus (this one being a smaller addition to all three disciplines from first perk). The first perk could be changed at this point. Or not. Currently, The God thinks better not.
Much, much more diversity - since I, Tiberius Claudius Caesar Augustus Germanicus, The God, already based all examples on Wizard, there could be an ABOMI... a melee wizard relying on some amount of either strength or dexterity, along with standard int/vit, and specializing in ice magic. Or, a glass cannon specializing in lighting alone. Or more. Or another perk can be given at 50 or 100 Paragons. Food for mortal thoughts. Eat and drink your fill.
Remember, it is a just a few numbers that needs to be changed
© 2012 by Tiberius Claudius Caesar Augustus Germanicus, The God
Save Diablo III
by Tiberius Claudius Caesar Augustus Germanicus, The God